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41. Cans? - in EVE General Discussion [original thread]
Originally by: Siakel Edited by: Siakel on 14/11/2006 00:38:09 Originally by: Cosmic Flame Originally by: Ender Hawks F-E guys, it doesnt matter, the Gm has made it clear that using containers to gain tactical advantage...
- by Cosmic Flame - at 2006.11.14 01:00:00
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42. Cans? - in EVE General Discussion [original thread]
Originally by: Ender Hawks F-E guys, it doesnt matter, the Gm has made it clear that using containers to gain tactical advantage is an exploit, period. D2 can argue all they want but we should refrain from this thread as the question has b...
- by Cosmic Flame - at 2006.11.14 00:25:00
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43. GTC prices - in Sell Orders [original thread]
Originally by: RichThugster i hope they inflate them to a point where 12 year old r e t a r d s like this leave the game In that case, you should have left a long time ago
- by Cosmic Flame - at 2006.11.03 18:51:00
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44. new build for test server - in Revelations Testing and Development [original thread]
Originally by: Femaref Originally by: Katana Seiko Maybe a Dev could say something about that? I want to test what's new ****it! Couldn't do it before (Full Servers, "You are number 1022 in row, please wait three hours" ) and now t...
- by Cosmic Flame - at 2006.11.03 18:44:00
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45. new build for test server - in Revelations Testing and Development [original thread]
Well if it has a new patch, the solution would be to go to the test patches page and dl the new build. The problem is, the patches page isn't working. Any1 else have this problem?
- by Cosmic Flame - at 2006.11.03 11:46:00
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46. In-Game Voice - When - in Revelations Testing and Development [original thread]
Originally by: Dammar Who the hell cares? Due to the supposed 'extra' charges for the service, this is about to become the biggest flop in Eve history. Why anyone would use this(again, assuming it costs $$) over TS is beyond me. Think ab...
- by Cosmic Flame - at 2006.11.03 11:44:00
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47. Can we get a 15 sec logout delay when we ctrl-q eve? - in Revelations Testing and Development [original thread]
Edited by: Cosmic Flame on 03/11/2006 11:34:28 You people don't seem to know how the game works. 1. Any time you logoff your ships STAYS IN SPACE FOR 2 FULL MINUTES!!! 2. IF you are aggroed from combat (pvp) then its 15 MINUTES!!! Now, what ...
- by Cosmic Flame - at 2006.11.03 11:34:00
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48. What is the counter to Warp Scramblers Now? - in Revelations Testing and Development [original thread]
WCS are for people trying to travel through possibly hostile territory not for cowards who can't have enough balls to fight and risk losing his ship. A very welcomed nerf IMHO as those who use stabs to travel will continue to use them as there is ...
- by Cosmic Flame - at 2006.11.03 11:24:00
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49. GTC prices - in Sell Orders [original thread]
BUMP!!! READ!!
- by Cosmic Flame - at 2006.11.02 16:41:00
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50. Turning off seamless map option? - in Revelations Testing and Development [original thread]
Originally by: Leandro Salazar Edited thread title to make the issue more clear. The issue is NOT! the new map, only the transitions. And maybe they are faster on a better comp, but on mine they're awfully slow. Well, although the tran...
- by Cosmic Flame - at 2006.11.02 16:38:00
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51. GTC prices - in Sell Orders [original thread]
Yes please
- by Cosmic Flame - at 2006.11.02 12:11:00
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52. GTC prices - in Sell Orders [original thread]
STOP INFLATING THE PRICES YOU R E T A R D S!!!
- by Cosmic Flame - at 2006.11.02 11:52:00
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53. Turning off seamless map option? - in Revelations Testing and Development [original thread]
OK. After having been able to test the map a bit, i have more reason to believe that it has way more advantages than disadvantages. The +'s are really easy to understand if you look at it carefully. You don't lose situational awareness while you ...
- by Cosmic Flame - at 2006.10.31 16:23:00
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54. Can we get a 15 sec logout delay when we ctrl-q eve? - in Revelations Testing and Development [original thread]
Originally by: Ozzie Asrail Originally by: Cosmic Flame Originally by: Ozzie Asrail 1) Bubbles and scrams should work always . Even if the player logs before the scram\bubble takes affect. 2) Aggression timers should affe...
- by Cosmic Flame - at 2006.10.31 12:59:00
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55. Can we get a 15 sec logout delay when we ctrl-q eve? - in Revelations Testing and Development [original thread]
Originally by: Ozzie Asrail 1) Bubbles and scrams should work always . Even if the player logs before the scram\bubble takes affect. 2) Aggression timers should affect a ship even if the pilot is logged out. 3) Minimum time a ship shoul...
- by Cosmic Flame - at 2006.10.31 01:44:00
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56. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
Originally by: Saris Originally by: Viktor Fyretracker thing is IRL the carrier has access to the data it needs to put its fighters on target from a safe distance. whats needed is a form of AWACS ship that transmits its overview...
- by Cosmic Flame - at 2006.10.30 20:58:00
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57. Contracts - in Revelations Testing and Development [original thread]
This is a GAME people. The fact that taxes even exist on the market or anything else is just... stupid and ridiculous imho. For paying taxes we have reality. We play games to escape from that reality and have some fun, not to be hit with the same ...
- by Cosmic Flame - at 2006.10.30 20:07:00
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58. rigs +capital ships - in Revelations Testing and Development [original thread]
NEWS FLASH!1!one1!!ELEVEN!1!! COMBAT (AKA PVP) DRIVES THE VAST MAJORITY OF THE MARKET IN EVE!!! READ ALL ABOUT IT!! Sheesh. For various reasons freighters shouldn't and aren't getting rigs or ability to fit modules. It's worked fine thus far, so...
- by Cosmic Flame - at 2006.10.30 19:51:00
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59. server connection issues - in Revelations Testing and Development [original thread]
Well i just spent over an hour on queue, and when i reached #50 (from #99) it went back to #198???
- by Cosmic Flame - at 2006.10.30 19:37:00
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60. Any word on probes and scanning in Kali? Is it finally fixed? - in Revelations Testing and Development [original thread]
Edited by: Cosmic Flame on 30/10/2006 19:32:59 15 minute timer on a player who engages in combat. I've caught several ships that way + pod. The next thing they log in to is in a station with a new clone...
- by Cosmic Flame - at 2006.10.30 19:33:00
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